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> X3100
daveta
post May 24 2009, 06:11 PM
Post #1
there are some good news about opengl well-known problems of my graphic card or apple have scared this little thing?
Slice
post May 24 2009, 07:57 PM
Post #2
Well known problem? Namely?
Attached File  pict24.png ( 49.46K ) Number of downloads: 156

I need:
1. X3100FB v1.5.18. It is only working version for me.Attached File  AppleIntelGMAX3100FB.kext.zip ( 57.6K ) Number of downloads: 270

2. Special natit. Attached File  Natit.kext.zip ( 10.75K ) Number of downloads: 221

3. DSDT patch. I delete devices CRT, TV, except LCD, according to vaag's work.
Пожалуйста, прочитайте ЧаВо!
i3-2120 GA-H61M-S1, Radeon HD6670, ALC887(VoodooHDA 2.8.6), OS⌘10.9.4, OS⌘ 10.7.5 Clover FakeSMC_plugins_3.3.1 Realtek LAN v3.1.2
blackCH
post Jun 25 2009, 03:28 PM
Post #3
Mine works OOTB from 10.5 on, but GUI is kind of laggy (even though I have QE/CI).
I doubt this happens on macbooks with GMAx3100
Monkey D. Luffy
post Jul 13 2009, 09:19 PM
Post #4
Hi,

Anyone tried to check the benchmarks in their x3100. I get really low scores in the OpenGL test. Spinning frames is only about 18 FPS.

What do you get? Thanks

EDIT: BTW, I ran Xbench 1.3

This post has been edited by Monkey D. Luffy: Jul 13 2009, 09:21 PM
Slice
post Jul 17 2009, 07:40 AM
Post #5
QUOTE (Monkey D. Luffy @ Jul 13 2009, 10:19 PM) *
Hi,

Anyone tried to check the benchmarks in their x3100. I get really low scores in the OpenGL test. Spinning frames is only about 18 FPS.

What do you get? Thanks

EDIT: BTW, I ran Xbench 1.3

I confirm. It is really very low result
CODE
Results    104.56    
    System Info        
        Xbench Version        1.3
        System Version        10.5.7 (9J61)
        Physical RAM        2048 MB
        Model        MacBook4,1
        Drive Type        WDC WD2500BEVS-75UST0
    CPU Test    56.22    
        GCD Loop    92.62    4.88 Mops/sec
        Floating Point Basic    44.49    1.06 Gflop/sec
        vecLib FFT    38.09    1.26 Gflop/sec
        Floating Point Library    86.03    14.98 Mops/sec
    Thread Test    211.30    
        Computation    250.99    5.08 Mops/sec, 4 threads
        Lock Contention    182.45    7.85 Mlocks/sec, 4 threads
    Memory Test    162.00    
        System    173.98    
            Allocate    260.16    955.40 Kalloc/sec
            Fill    136.40    6632.06 MB/sec
            Copy    164.80    3403.93 MB/sec
        Stream    151.56    
            Copy    142.10    2935.00 MB/sec
            Scale    144.41    2983.41 MB/sec
            Add    161.53    3440.83 MB/sec
            Triad    160.28    3428.82 MB/sec
    Quartz Graphics Test    111.96    
        Line    168.01    11.19 Klines/sec [50% alpha]
        Rectangle    54.75    16.35 Krects/sec [50% alpha]
        Circle    119.44    9.74 Kcircles/sec [50% alpha]
        Bezier    117.49    2.96 Kbeziers/sec [50% alpha]
        Text    281.17    17.59 Kchars/sec
    OpenGL Graphics Test    17.47    
        Spinning Squares    17.47    22.17 frames/sec
    User Interface Test    134.24    
        Elements    134.24    616.08 refresh/sec
    Disk Test    51.19    
        Sequential    63.06    
            Uncached Write    64.26    39.46 MB/sec [4K blocks]
            Uncached Write    57.09    32.30 MB/sec [256K blocks]
            Uncached Read    59.15    17.31 MB/sec [4K blocks]
            Uncached Read    74.34    37.37 MB/sec [256K blocks]
        Random    43.09    
            Uncached Write    17.72    1.88 MB/sec [4K blocks]
            Uncached Write    88.28    28.26 MB/sec [256K blocks]
            Uncached Read    68.84    0.49 MB/sec [4K blocks]
            Uncached Read    94.71    17.57 MB/sec [256K blocks]

My system works fine without any bugs. But OpenGL is really slow.
In WindowsXP I can't play some games because of graphics driver crash. I think IntelX3100 is not for 3D graphics.

BTW. Results will be twice better if CPUPowerManagement is disabled.
CODE
    System Info        
        Xbench Version        1.3
        System Version        10.5.5 (9F33)
        Physical RAM        2048 MB
        Model        MacBook4,1
        Drive Type        WDC WD2500BEVS-75UST0
    CPU Test    161.01    
        GCD Loop    280.79    14.80 Mops/sec
        Floating Point Basic    134.53    3.20 Gflop/sec
        vecLib FFT    112.46    3.71 Gflop/sec
        Floating Point Library    201.77    35.13 Mops/sec
    Thread Test    306.54    
        Computation    456.99    9.26 Mops/sec, 4 threads
        Lock Contention    230.62    9.92 Mlocks/sec, 4 threads

But not graphics
CODE
    Quartz Graphics Test    125.18    
        Line    171.79    11.44 Klines/sec [50% alpha]
        Rectangle    68.63    20.49 Krects/sec [50% alpha]
        Circle    126.36    10.30 Kcircles/sec [50% alpha]
        Bezier    122.40    3.09 Kbeziers/sec [50% alpha]
        Text    288.60    18.05 Kchars/sec
    OpenGL Graphics Test    23.90    
        Spinning Squares    23.90    30.32 frames/sec
Пожалуйста, прочитайте ЧаВо!
i3-2120 GA-H61M-S1, Radeon HD6670, ALC887(VoodooHDA 2.8.6), OS⌘10.9.4, OS⌘ 10.7.5 Clover FakeSMC_plugins_3.3.1 Realtek LAN v3.1.2
blackCH
post Jul 18 2009, 08:29 AM
Post #6
here are mine:
CODE
Results    24.15    
    System Info        
        Xbench Version        1.3
        System Version        10.5.7 (9J61)
        Physical RAM        2048 MB
        Model        MacBook2,
        Drive Type        TOSHIBA MK1637GSX TOSHIBA MK1637GSX
    Quartz Graphics Test    111.36    
        Line    151.08    10.06 Klines/sec [50% alpha]
        Rectangle    66.35    19.81 Krects/sec [50% alpha]
        Circle    114.55    9.34 Kcircles/sec [50% alpha]
        Bezier    97.58    2.46 Kbeziers/sec [50% alpha]
        Text    236.43    14.79 Kchars/sec
    OpenGL Graphics Test    13.54    
        Spinning Squares    13.54    17.18 frames/sec
prasys
post Jul 19 2009, 04:12 AM
Post #7
I concur , Intel GMA 9xx series (inclusive of GMA 950) doesn't have any Hardware transform (HnL) and lighting capabilities which makes the score pretty low , as it uses CPU to do some of this stuff. i am not sure how its done in OSX , but studying how it works in Windows - Intel has made use of CPU , so whenever an application wants to make use of hardware HnL , the software automagically redirects it to the software to do , thus sucking up cpu cycles do such things. However not all applications do agree to this

For more information you can read , http://everythingapple.blogspot.com/2006/0...ble-opengl.html

If you notice even a Radeon 9200 beats GMA 950. I am guessing its the same for GMA X3100 as they are umm of the same Intel GMA core with faster clock speed (Correct me if i am wrong)
Dell Dimension 9100 | Intel Pentium D 830 3.00Ghz | 4GB 533Mhz RAM | 750GB combined HDD storage | GeForce 8600GT (EFI strings) | ST9200 HD Audio (AppleHDA.kext from OSX 10.4.4) | D-link GWL-520G+ Rev B1 | OSX 10.5.7 (Voodoo Kernel - 9.7.0) , Win Vista ,Debian etch , Win XP
MSI Wind U100-835MY | Intel Atom N280 1.66Ghz | 2GB 667Mhz RAM | 160GB HDD | GMA 950 (patched kext) | ALC88x Audio (VoodooHDA) | AR242x (AR5006EXS) | CSR Bluetooth | OSX 10.5.7 (Retail Disc install) + WinXP
iBook G4 | PPC G4 7447A 1.06Ghz | 512MB DDR1 | 30GB HDD | AC97 audio | ATI Mobility Radeon 9200 | BCM4311 Apple Airport | OSX 10.5.7
Mac Mini G4 | PPC G4 7447A 1.42Ghz | 1GB DDR1 | 100GB HDD | AC97 audio | ATI Radeon 9200 | BCM Bluetooth (BTO) | OSX 10.5.7 + ubuntu 8.04
Slice
post Aug 18 2009, 08:07 AM
Post #8
Does anybody know the dependency?
QUOTE
70 2 0x2de56000 0xa000 0x9000 com.apple.driver.AppleSMC (2.3.1d1) <18 7 6 5 4>
83 0 0x2e06b000 0x17000 0x16000 com.apple.driver.AppleIntelGMAX3100FB (5.1.8) <70 65 18 17 12 7 6 5 4 2>
Пожалуйста, прочитайте ЧаВо!
i3-2120 GA-H61M-S1, Radeon HD6670, ALC887(VoodooHDA 2.8.6), OS⌘10.9.4, OS⌘ 10.7.5 Clover FakeSMC_plugins_3.3.1 Realtek LAN v3.1.2

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